Screenshot of the Moon for Galacticraft Fabric

Minecraft Mod Commissions

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About

Hello, I’m Sebastian (SebaSphere) and I’m open for Minecraft Mod Commissions, mostly using Minecraft Fabric with some skill in Forge.

I’ve worked on several mods, encompassing a diverse range of projects. Some examples include a Fabric ICBM mod, Galacticraft (a highly-rated Minecraft space mod), and various Spigot plugins. Currently, mod development is my fulltime job.

In the past, I worked at Shockbyte as a support agent, which provided valuable experience assisting individuals like yourself daily. This experience was valuable in helping me understand what your needs to deliver are.

For some general information about me, you’re more then welcome to look at https://sebastianb.dev


Galacticraft Mod

Immensely popular space mod for Minecraft that I am contributing towards the opensource Fabric rewrite.

Some things in this Fabric mod I’ve contributed to include new moon world generation, new mobs, and fixing various bugs that may show up.

https://github.com/TeamGalacticraft/Galacticraft

Galacticraft Grey entity
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SyncRevival Mod

An serverside Forge 1.12.2 addon for the Sync mod which allows the revival of players in spectator to the nearest constructor.

This mod allows you to throw a golden apple while a person in spectator is near a shell and they would immediately be revived inside the shell.

https://github.com/SebaSphere/SyncRevival

Pop It Mod

One of the Minecraft mod commissions made for the popular YouTuber TazerCraft with 15 million+ subscribers.

Fabric mod where each right-click on the sphere for the pop-it block drops a specific loot table or fires an action such as spawning a wither or structure.

Pop it of Dream done for my Minecraft Mod Commissions
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Shockbyte Event Servers

Server Admin and spigot developer to internal plugins for Shockbyte’s past Easter, Summer, and Winter Event servers. While this wasn’t implicitly a Minecraft mod commission, this was something I was paid my hourly rate at the time.

Some but not all examples include:
– New additions to the Volleyball plugin (added the ability for commands on goal hit)
– A custom plugin to reward currency when an individual says “hello” or a defined array of strings within a window of the player joining the server for the first time.

Fabric Entity code generator

Open-source tool used by dozens of developers for their mods I’ve updated to the latest version of Minecraft as the way entities were modeled and rendered was refactored.

No one had updated this tool relied on by developers to automatically generate Blockbench models into code in over a year since it was introduced, which hindered mod productivity.

You can find my code on GitHub.

blockbench

Frequently Asked Questions

  • What version of Minecraft do you support for mod development? – I’m confident in developing with all versions with the most familiarity in the most up to date Minecraft versions, although keep in mind older versions can be priced differently due to less support for those version.
  • What is your process for developing a custom mod? – My process for Minecraft mod commissions begins with collecting your requirements, providing a rough quote, and then delivering a detailed document outlining several approaches within your budget. This ensures the final mod will be something you’d be happy with. Once you’ve settled on a final proposal based on your requirements and the deposit has been paid, we can begin the mod development process.
  • Can you create mods that addon to existing plugins or other mods? – I know how to read and modify any mod, whether closed or open source. Keep in mind as there’s dozens of different mods with unique developers, it’s impossible for every developer to be familiar with all mod implementations. Per this limitation, even if something sounds simple, it can be more complex then how it initially looks due needing to spend a good chunk of time reverse engineering how the mod works before getting to making it work within to your requirements.
  • How much might a mod cost? Pricing for Minecraft mod commissions can vary widely based on several factors, including mod complexity, time requirements, and whether any assets need to be created. My median commission is around $1,200 USD, but I have worked on mods ranging from $200-$300 to multiple thousands of dollars. Please note that my pricing not only covers immediate coding time but also the years of experience I bring to the table. Some Minecraft-specific functionalities may introduce complexities that aren’t immediately obvious. Be prepared to budget accordingly; my prices reflect the value I aim to provide while remaining sustainable for long-term development.
  • My mod will involve items/entities that need custom assets, can you use my assets? If your mod needs custom assets, I’d typically subcontract professionals in my network that are great at what they do included in my pricing. You’re welcome to provide your own assets but please keep in mind this would not affect pricing. I prefer to work in my own network due to negative experiences with assets provided (meaning what might have taken me only a few hours to properly implement professionally done models, it’s taken me dozens of hours to fix mistakes with a specific model)
  • What payment methods do you accept? – I can create a PayPal invoice to take card at a 3.5% processing fee and Wise (no processing fee when using Wise and I’d eat the fee as it’s much lower). For US based clients, I can take Zelle as there’s no money processing fees on my side.
  • Do you take payment plans? I can setup a payment plan with Affirm if you’re US or Canada based and over 18. This would mean if the final invoice ends up to be 1,000$, I’d get the money upfront and you’d start a payment plan with Affirm paying about 150$~ a month over 6 months.
  • Are there any additional costs to be aware of? – I charge a flat fee for Minecraft mod commissions, meaning the price remains the same regardless of how long the mod takes. If it takes longer than expected, I won’t charge additional fees. Conversely, if I finish a mod early, it reflects my efficiency compared to other developers.
  • How will we communicate during the development process? I can use email or messaging apps like Discord for clear communication throughout the project. My preferred communication method is Discord although I can stay through email if preferred. This way, we can discuss ideas and feedback easily.

Terms

Deposit: A non-refundable deposit of 50% of the total agreed-upon price is required before progress on the commission will commence. The remaining 50% will be due within a week of finishing the mod.

Refund Policy: If, for any reason, the developer is unable to complete the commissioned mod, a full refund of any payments made will be provided.

Additional Features: Any new content or functionalities not outlined in the initial commission agreement may incur separate charges. The client will be informed of any new costs before work on this begins.

Bug-Free Guarantee: While I make every effort to eliminate bugs, it’s important to acknowledge that achieving a completely bug-free mod may not be possible due to the complexity of game development and unforeseen interactions

I will fix any bug interacting with the game or intended compatibilities for free within 15 days of receiving the mod. After this period, requests may be completed at will.

Deadline policy: Every effort is made to deliver the mod by a reasonable time, however, I can’t 100% guarantee completion by the deadline as development time cycles can be unpredictable dependent on complexity of the work. However, I can promise to provide consistent progress updates as the mod is being developed.

Publishing: Upon completion and full payment of the commission, the right to publish to sites such as CurseForge or Modrinth belongs to the client granted a 50% ad revenue split unless stated otherwise.

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Contact

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[email protected]

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SebaSphere